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Nintendo and Illumination unveil their Super Mario Bros. movie

Video game and console developer Nintendo and animation studio Illumination have finally unveiled the first trailer for The Super Mario Bros Movie, an animated...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Video: The dialog systems and tools of Firewatch

In this 2017 GDC session, Unity's William Armstrong and Campo Santo's Patrick Ewing discuss the logic, tools, and workflow behind the dialog system used...

Video: 5 more game design techniques from rather clever devs

In this 2018 GDC session, game designers Richard Rouse III, Erin Hoffman-John, Soren Johnson, Raph Koster, Josh Sawyer, and Stone Librande go into detail...

Video: Rebooting the immersive sim with Prey’s Mooncrash DLC

In this 2019 GDC talk, Arkane Studios' Rich Wilson dissects the design and development of Mooncrash, a downloadable content pack for its 2017 sci-fi immersive sim Prey which...

Don’t miss all these great Classic Game Postmortems at GDC 2019!

As you finalize your plans for the 2019 Game Developers Conference in San Francisco next week, organizers want to quickly remind you that this year the...

Video: The evolution of Soft Body

In this 2016 GDC Europe session, Bodysoft's Zeke Virant presents a post-mortem of the meditative action game Soft Body.Virant outlines the process of developing his wishful...

Video: King’s guide to level design for casual games

Level design a key building block of game development, but there's still not a lot of discussion out there about how best to design...

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