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Nintendo and Illumination unveil their Super Mario Bros. movie

Video game and console developer Nintendo and animation studio Illumination have finally unveiled the first trailer for The Super Mario Bros Movie, an animated...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

How player feedback is shaping the way Avalanche makes Just Cause 4

Last week, Avalanche executive producer Adam Davidson talked to Gamasutra about what's changed in the world of game development now that one of the...

Opinion: Neo Cab and the effort to make an empathetic game about gamification

I've rarely come across a video game where its subject determines the mechanics in such exacting detail.Neo Cab, Chance Agency’s forthcoming visual novel about...

Game Design Deep Dive: Dandara’s unique jump-only movement mechanic

The Gamasutra Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game, in...

V&A Museum to highlight game design innovations in coming exhibit

The Victoria and Albert Museum in London will be hosting Videogames: Design/Play/Disrupt this coming September, an exhibit that seeks to explore recent evolutions in...

Video: A level designer’s guide to the art of making great puzzles

What's so appealing about puzzles?For level designers, at least, puzzles are a great tool you can use to give players a means of acting on...

Video: Fostering consequential play by setting up setbacks in your game

How do you make your game more meaningful?At GDC 2014, Ubisoft's Patrick Redding argued that for a game experience to be meaningful, players should suffer...

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